Experimenting with weapon designs.
"Past the city of Aldwynn, you must confront the Bulwark. You are not prepared."
The denizens of Death’s Gambit will fight back if you attack them. Once a trust is broken it can never be regained.
It’s probably not the best of ideas to fight a weapon shop keeper. But hey, maybe you can get his awesome items.
https://www.youtube.com/watch?v=cgtVBO07zrw Third Ally Reveal and art-timelapse!
Art Evolution - So this week we want to talk about the evolution of Death’s Gambit’s art style! Since we first revealed our game, we have been messing around with different ways to improve the art.
Hope you guys like the changes!
We have been improving combat!In the initial design of the game, the player only had guns and that was the extent of it. After finishing our vertical slice in June, we realized that to make the combat satisfying and complex, we needed to add more interesting ways to fight. We are working on melee weapons, abilities, and items. After adding a few prototype abilities/items, we realized that this quickly made the combat 20x more awesome. Every second of combat became a decision-making point.
We have also been working on the art style!Our art style is still being iterated upon. Most of the Obsidian Valley needs to be revamped, and the character animations we implemented for the Indiecade build need to be reworked. We have been experimenting with lighting and restyling our assets to make it look modern rather than retro. It’s getting there! We’ll make a post dedicated to how our art style has evolved soon.
P.S. WE ARE CHANGING FORUMS SOON! =D We’ll make a post about it.
Will Pitney http://www.willpitney.com/ made us some awesome fan art!
“…from her ashes, we will be reborn.”
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WEEKLY UPDATE! We’ve been crazy busy making emailing 24/7 and doing lame business-y stuff.
4 articles about us this week!IndiestatikIndie Retro NewsZockahNivel Oculto